Projects often consist of custom servers or tools which must be very fast or more lowlevel than perl or sh. In that case, you may try C or java. This section is about using C (or C++) within a Wigwam project.
Another possibility, by the way, is developing your program to be a Wigwam package. That will make it easier to reuse the code in another project. But sometimes the C code is worthless without the supporting project. In that case, embedding the code directly in $PLAYPEN_ROOT/src can be helpful.
Here is how we advise proceeding:
Learn about automake and autoconf; these are the easiest way to build binaries from your source code.
Copy a autogen.sh in src/:
if test "x$PLAYPEN_ROOT" = "x"; then
echo "You are NOT in a wigwam playpen." 1>&2
else
CPPFLAGS="-I$PLAYPEN_ROOT/include -I$PLAYPEN_ROOT/ext/include"
LIBS="-L$PLAYPEN_ROOT/lib -L$PLAYPEN_ROOT/ext/lib"
export CPPFLAGS
export LIBS
echo "You are in a wigwam playpen." 1>&2
fi
autoheader
automake -a --foreign
aclocal
autoconf
configure "$@" |
Write some C code.
Write a configure.in and Makefile.am, as explained by the autoconf/automake documentation.
Run
./autogen.sh
make |